Battle Rules
Knights Larping Battle is built around safe, active, and competitive foam combat.
These rules help keep battles fair, organized, and fun for everyone on the field. All fighters are expected to follow the rules during official matches, warm-ups, and open sparring.
Core Safety Rules
Safety comes first in every battle.
No headshots
Controlled swings only
Approved gear only
Respect all fighters
No reckless behavior
Before combat begins, all fighters must agree on the contact level, power, and intensity
These rules apply at all times.
Standard Battle Kit
All fighters use a standard battle setup:
Helmet
Jersey
Approved foam sword
Optional: Armor
Additional gear such as shields, spears, and bows may be used in select battle formats.
Required Gear
To join official matches, fighters must have:
A helmet
A jersey
An approved foam weapon
This keeps battles safer, more organized, and easier to run.
Legal Target Areas
Legal target areas may include:
Torso
Arms
Legs
Illegal target areas include:
Head
Neck
Groin
Headshots are not allowed, even if a fighter is wearing a helmet.
Hit Rules
A legal hit counts only if it is controlled and made with an approved weapon.
General hit rules:
Torso hit = fighter eliminated
Arm hit = arm disabled
Leg hit = leg disabled
Two disabled legs = fighter eliminated
Disabled limbs must be honored immediately.
Armor Rules
Armor is optional and may be used in select match formats.
Only visible torso armor counts for armor protection.
Suggested armor rules:
Light armor = absorbs 1 legal torso hit
Heavy armor = absorbs 2 legal torso hits
Limb hits still count normally.
Armor classifications and match-specific armor limits may vary depending on the event.
Shield Rules
Shields may be used in select match formats.
Shields are for blocking only
No shield bashing
No striking with shields
Shields do not count as weapons
Shield use must remain controlled and safe.
Spear Rules
Spears may be allowed in select matches.
Spears must be approved before use
Controlled thrusts only
No face or head thrusts
Reckless spear use is not allowed
Spear rules may be adjusted depending on match format and fighter experience.
Bow Rules
Bows and arrows may be used in select match formats only.
All bows and arrows must be approved before use
No headshots
Arrows must be used safely and under control
Bow use may be limited depending on turnout, field setup, and battle type
Bow fighters may be restricted in some matches.
Fighter Classes
Matches may include the following fighter classes:
Standard Fighter
Shield Fighter
Armor Fighter
Spear Fighter
Bow Fighter
Some classes may be limited depending on battle size, turnout, and available gear.
Open Sparring Rules
Light sparring outside official matches is encouraged, but all rules still apply.
During open sparring:
Helmets must stay on
Controlled swings only
No headshots
Respect your sparring partner
All fighters must agree on the contact level, power, and intensity before combat begins
Open sparring is meant for warm-ups, practice, and confidence-building.
Conduct on the Field
All fighters are expected to help create a good battle environment.
This includes:
Respecting other fighters
Following safety calls
Honoring hits honestly
Avoiding unnecessary force
Keeping the experience welcoming for new fighters
The goal is strong, fun, fair combat — not chaos.
Match Formats
Battle formats may vary depending on turnout and the style of the night.
Formats may include:
Team battles
Duels
Rotating rounds
Sparring rounds
Specialty class matches
Some nights may be more casual, while others may be more competitive.
Final Rule
If something feels unsafe, reckless, or clearly outside the spirit of the event, it may be stopped or adjusted.
Knights Larping Battle is built around good combat, good sportsmanship, and good judgment.
Join the Battle
Know the rules. Gear up. Step onto the field.
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