Knight’s LARPing Battle Rules

Safety Rules

  1. No Head Shots: Strikes to the head, neck, or face are strictly prohibited. Aim for the torso or limbs only.

  2. Helmets Required: All players must wear approved helmets at all times during gameplay.

  3. Weapon Checks: Foam or padded weapons must be inspected for safety before each game to ensure they are in good condition and properly cushioned.

  4. Safe Zones: Establish safe zones where players can retreat if they need a break or assistance.

  5. No Physical Grappling: Physical contact other than weapon strikes is not allowed.

Gameplay Rules

  1. Team Objective: Split players into teams or roles (e.g., knights vs. bandits) with a clear objective, such as capturing a flag, protecting a VIP, or completing a quest.

  2. Hit Points: Each player starts with a designated number of hit points (e.g., 5). A hit to an arm, leg, or torso reduces hit points by 1. When a player’s points reach 0, they are "out" for the round.

  3. Shield and Blocking: Players can use shields to block strikes but must not use shields as weapons.

  4. Tagging System: Excessive force results in a penalty or removal from the game.

  5. Respawn Zones: Create a respawn system (e.g., after a timeout or reaching a specific area) to keep the game dynamic.

Referee and Monitoring

  1. Game Marshal: A referee oversees the game, enforces rules, and ensures fair play.

  2. Penalties: Unsafe behavior or breaking rules results in a timeout or other appropriate penalties.

Age-Appropriate Modifications

  1. Adjust game difficulty by simplifying objectives or limiting the size of the play area.

  2. Encourage teamwork and storytelling elements to enhance engagement for younger players.